


It later incorporated more and more features from Gungeon, becoming a more ‘traditional’ bullet hell game, and Downwell was a touchstone for us in terms of level flow and game speed,” he says. “It started closer to a hybrid between Super Crate Box and shoot ‘em ups like The Raiden Project than Enter the Gungeon. Games like Downwell and Shovel Knight Dig immediately come to mind as a point of comparison at first glance, but as game designer Dave Crooks tells Gamasutra, there’s a mix of both retro and modern influences at Exit the Gungeon's core.

It has a 2D perspective, weapons are randomly switched after a matter of seconds, and dodging can now be done in all four directions. While it certainly remains familiar to veterans of the series, Exit the Gungeon is quite different. Players have to command the original crew of characters and escape from the crumbling dungeon, making use of elevators while shooting everything in sight and dodging dozens of projectiles at once. Now, along with a physical arcade cabinet for Enter the Gungeon: House of the Gundead that is currently in co-development with Griffin Aerotech, Exit the Gungeon is the latest version of the series, introducing itself as a spin-off dungeon climber.
